ResidualPlaybeta Open the radar

Blast Radius

· 2025 · $0.99 · Adventure · deal grade B

Measured on 2026-09-30 16:09 UTC, 5 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $683 to $1.0k per month
  • Opportunity: $1.6k per month at x1.90 dormancy
  • Estimated lifetime owners: 3.6k
  • 93% positive across 91 reviews · 102.9 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A pixel-art maze-chase puzzle game blending Pac-Man and Bomberman mechanics with fruit collection and enemy evasion.

Blast Radius has achieved 94% positive sentiment on 101 reviews and maintains 863/mo residual revenue despite zero current players and minimal marketing. The 10 promotions in the last year and 99% key-share ratio suggest aggressive price-dumping may have capped organic discovery. The core loop resonates with casual and Russian audiences (41% of reviews), but lack of achievements, fragmented review messaging, and absent developer footprint raise questions about feature completeness and post-launch support. A revival candidate for publishers seeking proven low-friction IP to relaunch with achievement systems, regional localization, and community engagement. Most realistic play: revival.

  • Risk: Developer has posted zero updates in 13+ months; studio affiliation unknown and domain/website absent, raising concerns about code maintainability and platform compatibility.
  • Risk: Review messaging is incoherent: players describe it as Pac-Man, Bomberman, puzzle, shooter, and space game simultaneously, suggesting either poor onboarding or core identity confusion that may have hurt organic reach.
  • Risk: 42% localization gap vs. Russian (primary audience by review count), yet 99% key-share indicates bundle/site-key saturation may have eroded full-price monetization.

This case as Markdown · Estimates carry ±30-50% error per title.