Detective Bloodphobia
Gustav · 2026 · $6.99 · Indie · deal grade B
Measured on 2026-09-24 04:34 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $181 to $271 per month
- Opportunity: $429 per month at x1.90 dormancy
- Estimated lifetime owners: 2.1k
- 100% positive across 55 reviews · 3.9 reviews/month
Why it's flagged
- No developer announcement on record, ever
- Studio inactive: no public activity across 3 tracked titles
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-20; the live figures above take precedence over any numbers in it.
A short indie detective game with a vampire-phobia premise, launched in early 2026 with minimal marketing footprint.
Detective Bloodphobia occupies an unusual position: perfect review sentiment and solid Korean-language uptake suggest real audience resonance in a niche, yet the title generates modest residual revenue and has seen zero promotional activity since launch. The game's appeal appears concentrated and international rather than mainstream English-speaking. This is a candidate for patient acquisition if the IP can be developed (sequel, expanded universe, localization), or a licensing play if the vampire-detective IP can anchor a larger publishing slate. Most realistic play: licensing.
- Risk: Extremely small active player base (peak 3 in 30 days) and dormant developer communication suggest limited organic growth potential without external support.
- Risk: Single language support despite strong Korean reception indicates localization was either accidental or untranslated; expansion requires deliberate investment to capture that audience fully.
- Risk: No achievements, trading cards, or cloud support signals a feature-light launch; modernization expected for a revival or sequel.
This case as Markdown · Estimates carry ±30-50% error per title.