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Detective Bloodphobia

Gustav · 2026 · $6.99 · Indie · deal grade B

Measured on 2026-09-24 04:34 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $181 to $271 per month
  • Opportunity: $429 per month at x1.90 dormancy
  • Estimated lifetime owners: 2.1k
  • 100% positive across 55 reviews · 3.9 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio inactive: no public activity across 3 tracked titles
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-20; the live figures above take precedence over any numbers in it.

A short indie detective game with a vampire-phobia premise, launched in early 2026 with minimal marketing footprint.

Detective Bloodphobia occupies an unusual position: perfect review sentiment and solid Korean-language uptake suggest real audience resonance in a niche, yet the title generates modest residual revenue and has seen zero promotional activity since launch. The game's appeal appears concentrated and international rather than mainstream English-speaking. This is a candidate for patient acquisition if the IP can be developed (sequel, expanded universe, localization), or a licensing play if the vampire-detective IP can anchor a larger publishing slate. Most realistic play: licensing.

  • Risk: Extremely small active player base (peak 3 in 30 days) and dormant developer communication suggest limited organic growth potential without external support.
  • Risk: Single language support despite strong Korean reception indicates localization was either accidental or untranslated; expansion requires deliberate investment to capture that audience fully.
  • Risk: No achievements, trading cards, or cloud support signals a feature-light launch; modernization expected for a revival or sequel.

This case as Markdown · Estimates carry ±30-50% error per title.