ResidualPlaybeta Open the radar

Hangtime!

Leo Langlois · 2025 · $9.99 · Action · deal grade B

Measured on 2026-10-03 10:05 UTC, 2 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $385 to $577 per month
  • Opportunity: $746 per month at x1.55 dormancy
  • Estimated lifetime owners: 10.0k
  • 78% positive across 260 reviews · 5.7 reviews/month

Why it's flagged

  • Developer active, last post 11 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 6 months ago, 3 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-10; the live figures above take precedence over any numbers in it.

Hangtime! is a solo-and-multiplayer action game built around card-based gameplay and competitive finales.

This 2025 indie title has already accumulated solid lifetime revenue on a minimal marketing footprint and maintains healthy monthly residuals ($481/mo mid-estimate) with no active discounting strategy. The 77.7% positive score and strong player demand for expanded content (more cards, game modes) suggest room for a modest content refresh or publishing push to lift visibility in an underserved casual-competitive niche. Most viable as a publishing play or revival campaign rather than acquisition, given the solo developer's continued engagement and the title's narrow but loyal audience. Most realistic play: publishing.

  • Risk: Solo developer with only one title on record; scaling content or live ops without additional studio capacity will be difficult.
  • Risk: No discount activity in 12 months and no localization beyond English (11% loc gap, Brazilian Portuguese demand evident in reviews) may limit growth ceiling.
  • Risk: Developer communication appears quiet (last public post ~10 months ago); active stewardship will be needed to sustain player confidence.

This case as Markdown · Estimates carry ±30-50% error per title.