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OxyRail

OxygenTech Limited · 2026 · $14.99 · Action · deal grade A

Measured on 2026-09-26 10:51 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $14.1k to $21.1k per month
  • Opportunity: $26.4k per month at x1.50 dormancy
  • Estimated lifetime owners: 39.4k
  • 80% positive across 1055 reviews · 140.0 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

A post-apocalyptic survival crafting game where you manage a mobile train base while gathering resources and fending off environmental threats in an oxygen-depleted world.

OxyRail shows the hallmarks of a quiet indie success: strong community sentiment (80%+ positive), consistent monthly residuals in the five-figure range, and an active development team shipping content updates. Early access status and single-studio provenance make outright acquisition unlikely, but the title is a candidate for publishing partnership or platform expansion if the developer seeks broader distribution or funding. The comparison to Rimworld in player feedback suggests room for deeper systems and long-tail player retention. Most realistic play: publishing.

  • Risk: Early access implies core systems (combat, progression, map generation) are still in flux; buyer inherits ongoing development commitment.
  • Risk: Niche survival-craft audience; no discount campaigns in 48 months suggests either price stability or limited marketing velocity.
  • Risk: Single-title studio creates key-person risk if lead developer is not contractually bound to a publisher partnership.

This case as Markdown · Estimates carry ±30-50% error per title.