Layers of Fear (2016)
Bloober Team SA · 2016 · $19.99 · Adventure · deal grade C
Measured on 2026-10-02 04:51 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.7k to $4.1k per month
- Opportunity: $3.4k per month at x1.00 dormancy
- Estimated lifetime owners: 858.0k
- 88% positive across 27758 reviews · 31.8 reviews/month
Why it's flagged
- Developer active, last post 8 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- 52% of reviews come from key activations (excluded from revenue estimates)
- Last discounted 1 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-13; the live figures above take precedence over any numbers in it.
Layers of Fear is a first-person psychological horror walking simulator set in a painter's house, structured around environmental storytelling and atmospheric jump scares.
This 2016 Bloober Team title generates solid mid-four-figure monthly residuals on a mid-sized owner base, anchored by strong visual design and an 88% positive rating that has held steady despite a slight sentiment drift over the past year. The game sits dormant on the dev side (seven months since last studio post) but continues to draw modest monthly reviews and maintain healthy engagement metrics, making it a candidate for quiet catalog acquisition if a publisher seeks established, low-maintenance IP with proven long-tail appeal in horror and story-driven niches. Revival is unlikely given the franchise shifted focus to its 2023 sequel, but the original remains a reliable revenue contributor for the right acquirer willing to steward an older title with minimal intervention. Most realistic play: acquisition.
- Risk: The sequel (2023) occupies the same mindspace and may cannibalize purchases of the original if both are active in a publisher's catalog.
- Risk: As a 2016 title, engine maintenance and OS-level compatibility drift will require periodic attention, especially for emerging platforms.
- Risk: Over half of sales historically came via key resellers rather than direct Steam, indicating limited organic discoverability and reliance on promotional channels outside the platform.
This case as Markdown · Estimates carry ±30-50% error per title.