ResidualPlaybeta

Crashlands

Butterscotch Shenanigans · 2016 · $14.99 · Action · deal grade B

  • Estimated net residual revenue: $1.5k to $2.2k per month
  • Opportunity: $2.5k per month at x1.35 dormancy
  • Estimated lifetime owners: 359.1k
  • 90%% positive across 6742 reviews · 22.7 reviews/month

Why it's flagged

  • Developer silent for 14 months
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Last build shipped 10 months ago
  • Store page localized in only 2 language(s)
  • Last discounted 1 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Crashlands is a top-down action-crafting survival game from 2016 by Butterscotch Shenanigans with strong humor and long-tail engagement.

At $1,825/mo residual revenue and 89.5% positive rating, Crashlands shows durable appeal nearly a decade post-launch, drawing players back for replay and nostalgia. The community's primary miss is local co-op (satisfied by Crashlands 2), and grind feedback is minor noise on 5,524 Steam reviews. For a publisher or acquiring studio, the IP has low licensing complexity, proven audience retention, and enough velocity to justify a modest marketing push or mobile port expansion; the opportunity is incremental catalog value rather than turnaround. Most realistic play: publishing.

  • Risk: Genre saturation in action-crafting survival has intensified since 2016; new players may perceive the title as dated despite strong legacy reviews.
  • Risk: Grind friction is cited in multiple reviews; balance tuning or progression pass could unlock retention gains but risks alienating veterans.
  • Risk: No dev post in 14 months and only three studio titles signal stretched capacity; live-ops or major updates would require external support.

This case as Markdown · Estimates carry ±30-50%% error per title.