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Crashlands

Butterscotch Shenanigans · 2016 · $14.99 · Action · deal grade B

Measured on 2026-09-23 11:40 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.0k to $1.5k per month
  • Opportunity: $2.1k per month at x1.65 dormancy
  • Estimated lifetime owners: 360.0k
  • 90% positive across 6767 reviews · 15.6 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 1 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A colorful action-survival crafting game from 2016 that built a devoted fanbase through humor and accessible progression mechanics.

Crashlands remains quietly profitable with solid four-figure monthly residuals and exceptional player sentiment (89.5% positive). The 10-month gap since the last developer post and near-zero community engagement (zero posts/year) suggest the title is in custodial mode rather than actively developed. For a publisher or platform seeking low-risk catalog depth or a studio seeking a beloved IP with proven staying power, this represents a clean acquisition target: the mechanic foundation is sound, the community asks little, and the grind-friendly design continues to attract long-tail retention. Risk is primarily technical debt and the possibility that a sequel (mentioned in reviews) fragments the player base. Most realistic play: acquisition.

  • Risk: No cloud save and minimal recent dev investment suggest engine or codebase may require modernization before revival.
  • Risk: Player base is small and stable (83 now, 90 peak last 30 days); growth potential is limited unless marketing spend justifies re-launch.
  • Risk: Sequel existence (Crashlands 2) may cannibalize new player acquisition; clarity on franchise positioning is critical.

This case as Markdown · Estimates carry ±30-50% error per title.