Obey the Voice™
svklmrt · 2026 · $7.99 · Adventure · deal grade B
Measured on 2026-09-26 13:00 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.2k to $3.2k per month
- Opportunity: $3.5k per month at x1.30 dormancy
- Estimated lifetime owners: 27.4k
- 87% positive across 773 reviews · 40.3 reviews/month
Why it's flagged
- Developer active, last post 8 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 7 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-31; the live figures above take precedence over any numbers in it.
A solo-dev psychological horror puzzle game with voice-directed tasks and environmental dread, launching in 2026.
Obey the Voice™ has reached solid four-figure monthly residuals on a micro-budget, driven by organic word-of-mouth among horror enthusiasts and streamers. The 86% positive rating and high replay interest (60% still playing) suggest a devoted niche audience despite minimal marketing footprint and zero recent developer activity. This is a quiet earner for revival or publishing expansion, though the solo-dev origin and dormant studio activity raise execution risk. Most realistic play: publishing.
- Risk: Developer silent for 7 months; no posts, patch activity, or announced sequel; unclear if abandonment or hiatus.
- Risk: Single-language localization (100% LOC gap) limits addressable market despite strong Korean and Simplified Chinese review presence; suggests organic reach without translation investment.
- Risk: Ultra-short median playtime (2.6 hours) and 2-7 hour range in reviews creates ceiling on price point and replay monetization; learn-by-dying mechanic is friction for some.
This case as Markdown · Estimates carry ±30-50% error per title.