ploink
Pyrocreep · 2026 · $12.99 · Casual · deal grade A
Measured on 2026-09-24 05:02 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $6.4k to $9.6k per month
- Opportunity: $10.3k per month at x1.30 dormancy
- Estimated lifetime owners: 3.6k
- 97% positive across 101 reviews · 73.1 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 1 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-28; the live figures above take precedence over any numbers in it.
A physics-based roguelike plinko game where you build synergistic peg and ball combinations to rack up absurd scores, with a chaotic breakable-game design philosophy.
Ploink is a micro-community gem with near-perfect sentiment (95%+) and active developer engagement (posting within weeks), but exists in a discovery void: zero discount promotions, zero ITAD tracking, and a mid-sized owner base mean it has likely plateaued at quiet profitability. For a publisher or revival partner, the appeal is a proven concept with strong craft and word-of-mouth potential; the risk is that the indie roguelike space has grown crowded since launch, and competing titles with larger followings may overshadow it. Acquisition of the live title itself (rather than publishing rights to expand it) makes sense only if bundling it into a catalog. Most realistic play: publishing.
- Risk: Roguelike market saturation and release drift: players compare it to Balatro and Peggle clones, so sustained growth depends on differentiation or active content strategy.
- Risk: Multiple reviews mention game-breaking crashes triggered by extreme build states; stability under player creativity may require ongoing engineering.
- Risk: Single-developer studio with one title; continuity and scalability risk if that creator exits or deprioritizes the game.
This case as Markdown · Estimates carry ±30-50% error per title.