Incredicer
pochi · 2025 · $2.99 · Casual · deal grade C
Measured on 2026-10-04 21:07 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.3k to $2.0k per month
- Opportunity: $1.6k per month at x1.00 dormancy
- Estimated lifetime owners: 96.8k
- 85% positive across 2466 reviews · 65.8 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Last discounted 0 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-01; the live figures above take precedence over any numbers in it.
Incredicer is a dice-rolling idle/incremental game where players automate money generation through upgrades and progression trees.
A compact, high-sentiment casual title generating solid residual revenue with minimal developer overhead. The game has shipped, holds an 85%+ positive rate, and attracts steady review activity; it represents a low-risk catalog acquisition for publishers seeking short-session completion games or achievement-hunting fodder. Player feedback suggests the core loop is satisfying but shallow, ceiling engagement around 4-5 hours, and late progression feels grindy. Realistic buyer is a publisher building a lean incremental-game roster or a revival-focused team considering modest content expansion. Most realistic play: acquisition.
- Risk: Median play session is 3-5 hours; limited replay value once achievements are unlocked, so residual revenue depends on consistent new player acquisition rather than retention.
- Risk: No developer activity in nine months and no discounts run in the past year signal the title is in quiet maintenance; acquiring requires clarity on code quality, balance data, and platform compliance debt.
- Risk: Community asks for more content and stronger upgrade feedback; unaddressed, the game risks becoming too thin for its genre and price point, especially if competitors iterate faster.
This case as Markdown · Estimates carry ±30-50% error per title.