ResidualPlaybeta

Hurtworld

Bankroll Studios · 2019 · $24.99 · Action · deal grade B

  • Estimated net residual revenue: $1.0k to $1.5k per month
  • Opportunity: $2.7k per month at x2.10 dormancy
  • Estimated lifetime owners: 945.6k
  • 76%% positive across 30970 reviews · 9.5 reviews/month

Why it's flagged

  • Developer silent for 3.5 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last build shipped 3.5 years ago
  • Last discounted 1 months ago, 3 sales in the last 12 months

Analyst notes (AI-assisted)

Hurtworld is a multiplayer survival shooter launched in early access in 2019, positioning itself as an alternative to Rust with crafting, base-building, and PvP mechanics.

Hurtworld generated $5.1M lifetime net revenue across 945k units, sustaining $1.3k/mo residually despite developer dormancy for 42 months. The survival-sandbox genre remains viable (Rust, Valheim prove category strength), but the game's modest contemporary review velocity (9.5/mo) and lack of post-launch support signal a catalog candidate rather than a revival play. A publishing partner with live-service expertise could unlock deferred monetization (cosmetics, battle pass) or a studio acquisition could inherit a functioning codebase and established player nucleus. Most realistic play: acquisition.

  • Risk: Server infrastructure must be maintained or migrated; player base attrition will accelerate if uptime falters or matchmaking degrades.
  • Risk: Survival-PvP genre is crowded; Rust, DayZ, and Valheim dominate mindshare; repositioning as a niche (hardcore, role-play, modding-friendly) is necessary to avoid cannibalization.
  • Risk: 41+ month dev gap raises questions about engine version, security patches, and backend stability; audit required before acquiring server assets.

This case as Markdown · Estimates carry ±30-50%% error per title.