Hurtworld
Bankroll Studios · 2019 · $24.99 · Action · deal grade B
- Estimated net residual revenue: $1.0k to $1.5k per month
- Opportunity: $2.7k per month at x2.10 dormancy
- Estimated lifetime owners: 945.6k
- 76%% positive across 30970 reviews · 9.5 reviews/month
Why it's flagged
- Developer silent for 3.5 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.5 years ago
- Last discounted 1 months ago, 3 sales in the last 12 months
Analyst notes (AI-assisted)
Hurtworld is a multiplayer survival shooter launched in early access in 2019, positioning itself as an alternative to Rust with crafting, base-building, and PvP mechanics.
Hurtworld generated $5.1M lifetime net revenue across 945k units, sustaining $1.3k/mo residually despite developer dormancy for 42 months. The survival-sandbox genre remains viable (Rust, Valheim prove category strength), but the game's modest contemporary review velocity (9.5/mo) and lack of post-launch support signal a catalog candidate rather than a revival play. A publishing partner with live-service expertise could unlock deferred monetization (cosmetics, battle pass) or a studio acquisition could inherit a functioning codebase and established player nucleus. Most realistic play: acquisition.
- Risk: Server infrastructure must be maintained or migrated; player base attrition will accelerate if uptime falters or matchmaking degrades.
- Risk: Survival-PvP genre is crowded; Rust, DayZ, and Valheim dominate mindshare; repositioning as a niche (hardcore, role-play, modding-friendly) is necessary to avoid cannibalization.
- Risk: 41+ month dev gap raises questions about engine version, security patches, and backend stability; audit required before acquiring server assets.
This case as Markdown · Estimates carry ±30-50%% error per title.