ResidualPlaybeta Open the radar

The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

0x0Real Studio · 2026 · $6.99 · Adventure · deal grade B

Measured on 2026-10-05 04:18 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.8k to $4.2k per month
  • Opportunity: $4.5k per month at x1.30 dormancy
  • Estimated lifetime owners: 68.5k
  • 70% positive across 2125 reviews · 59.2 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

Story-rich fantasy adventure with turn-based tactical combat in early access, built on a predecessor franchise with active narrative development.

NONMP sits in an awkward position: genuinely positive community sentiment (70%) around its core design, but hampered by localisation gaps, save-system bugs, and a very small concurrent player base that suggests the prior rebuild soured some legacy players. The title has logged solid residuals and maintains developer momentum (recent post, 6 discounts in 12 months). For a publisher with Asia-market reach or a studio seeking a narrative IP with an existing small but engaged fanbase, this could be a low-risk publishing takeover or localisation play; acquisition is less attractive given the early-access state and franchise ties. Most realistic play: publishing.

  • Risk: Save corruption and critical bugs persist in early access; community notes breakage post-rebuild that deterred returning players.
  • Risk: Concurrent players extremely low (single digits to low thirties in peak 30d); rebuild appears to have reset or fractured the player base.
  • Risk: Heavy reliance on Chinese, Korean and Russian reviews (1,537 of 1,683 Steam reviews) suggests strong international pull but localisation quality remains a friction point for English-speaking cohort.

This case as Markdown · Estimates carry ±30-50% error per title.