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DEADBOLT

Hopoo Games · 2016 · $9.99 · Action · deal grade B

Measured on 2026-09-26 22:51 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $776 to $1.2k per month
  • Opportunity: $1.3k per month at x1.30 dormancy
  • Estimated lifetime owners: 316.0k
  • 96% positive across 5645 reviews · 18.1 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 2 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-04; the live figures above take precedence over any numbers in it.

A 2D top-down stealth-action game built around precision gunplay, level creativity, and multiple solution paths.

DEADBOLT punches above its weight in player satisfaction (96% positive) and maintains steady residuals despite minimal marketing and a small but engaged audience. The game's strength is emergent gameplay and difficulty calibration rather than IP or production scale. It's a quiet earner for a studio with four titles: worth monitoring for a publishing refresh or as a catalog acquisition target if Hopoo Games ever considers consolidation. Most realistic play: watch.

  • Risk: Niche appeal in action-stealth; small concurrent player base (single digits now, peak 30d under 20) limits multiplier effect of any marketing spend.
  • Risk: Nine-year-old codebase; single-language shipping (English only, despite 30% localization gap in Russian and other regions) may blunt international revival potential.
  • Risk: Developer is operating and shipping other titles; no signal of abandonment, but no recent dev communication (5.6 months elapsed).

This case as Markdown · Estimates carry ±30-50% error per title.