ResidualPlaybeta Open the radar

DISTRAINT: Deluxe Edition

Jesse Makkonen · 2015 · $4.99 · Adventure · deal grade B

Measured on 2026-10-02 06:34 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $529 to $793 per month
  • Opportunity: $893 per month at x1.35 dormancy
  • Estimated lifetime owners: 500.0k
  • 93% positive across 12937 reviews · 24.7 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner
  • 41% of reviews come from key activations (excluded from revenue estimates)
  • Last discounted 0 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

A short, story-driven adventure puzzle game with philosophical and psychological themes, set in a dark indie aesthetic.

Distraint: Deluxe Edition generates solid mid-range residual revenue with exceptional review sentiment (93% positive) and a remarkably engaged owner base for its size, despite minimal active play. The title demonstrates durable appeal as a back-catalog hold or bundle filler, but the developer remains active and maintains ownership, limiting acquisition upside. For publishers seeking evergreen indie puzzle-adventure IP with cult appeal, this is worth watching as a potential publishing or localization partnership rather than an outright purchase. Most realistic play: watch.

  • Risk: Current active player count is minimal (single digits), and the franchise conclusion exists in Distraint 2, reducing incentive to revisit or expand the original title.
  • Risk: Developer remains in control and posts infrequently; any revival or expansion would require collaborative negotiations rather than unilateral rights acquisition.

This case as Markdown · Estimates carry ±30-50% error per title.