ResidualPlaybeta Open the radar

Spiritus Sancti

Divider Studios · 2026 · $12.99 · Action · deal grade B

Measured on 2026-09-16 16:21 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.3k to $3.5k per month
  • Opportunity: $3.7k per month at x1.30 dormancy
  • Estimated lifetime owners: 1.2k
  • 85% positive across 33 reviews · 26.4 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Last build shipped 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 1 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

A microphone-driven horror game that breaks the fourth wall by calling your phone and using voice recognition to detect player responses.

Spiritus Sancti is a genuinely novel horror experience with strong community enthusiasm and creative mechanics that set it apart in a saturated genre. The game is barely three weeks old, carries solid residual income despite a micro-scale player base, and benefits from proactive developer support. However, its reliance on phone integration and voice-capture hardware creates friction; the monetization ceiling is low without platform expansion or sequel potential. This is a publishing opportunity for a studio wanting to fund the developer's next project, or a revival play if voice-interaction horror becomes a genre trend. Most realistic play: publishing.

  • Risk: Phone-calling integration and voice recognition are novelties that may fail for regional users or those without compatible hardware; review feedback shows mic-pickup inconsistency.
  • Risk: Ultra-niche mechanic limits addressable audience to players willing to share phone numbers and enable microphone input, likely capping growth.
  • Risk: Developer is a solo studio with one title; scaling production or supporting a sequel requires external capital or expanded team.

This case as Markdown · Estimates carry ±30-50% error per title.