Painkiller: Resurrection
Homegrown Games · 2009 · $69.99 · Action · deal grade B
Measured on 2026-09-26 14:14 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $851 to $1.3k per month
- Opportunity: $1.7k per month at x1.60 dormancy
- Estimated lifetime owners: 39.5k
- 25% positive across 652 reviews · 2.8 reviews/month
Why it's flagged
- Developer silent for 13.0 years
- Studio inactive: no public activity across 1 tracked titles
- Last discounted 2 months ago, 8 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-19; the live figures above take precedence over any numbers in it.
Painkiller: Resurrection is a 2009 fan-made action shooter spin-off built on the Painkiller franchise without official studio involvement.
This title is a cautionary case study rather than an acquisition opportunity. The game carries substantial structural liabilities: it sits on unlicensed Painkiller IP (likely owned by THQ or successor rights holders), exhibits a 24.8% positive review score anchored on technical and design complaints, and shows virtually no active player base despite heavy discounting. The $1,060/mo residual reflects stale sales velocity from a 2009 release with no developer support for over 12 years. For a prospective buyer, the combination of IP encumbrance, reputational risk, and zero studio continuity makes revival or acquisition unworkable without securing underlying Painkiller rights first, which is likely prohibitively expensive or unavailable. Most realistic play: watch.
- Risk: Game uses Painkiller IP without apparent official license; likely rights held by THQ Nordic, Embracer Group, or estate holders; acquisition of the game alone does not convey right to use or commercialize the franchise.
- Risk: 24.8% positive sentiment and zero concurrent players despite 9 discount runs in 12 months signals fundamental product-market mismatch and audience rejection that discounting cannot repair.
- Risk: Player reviews cite pervasive bugs, performance issues, and poor level design; no developer updates logged in 155+ months means these defects are unfixable without full rebuild.
- Risk: Studio status flagged as inactive with no public engagement since early 2012; IP ownership, source code access, and original team availability are all opaque.
This case as Markdown · Estimates carry ±30-50% error per title.