ResidualPlaybeta Open the radar

Bloodless Heart

Jarkem · 2026 · $2.99 · Indie · deal grade B

Measured on 2026-09-24 07:44 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $261 to $391 per month
  • Opportunity: $521 per month at x1.60 dormancy
  • Estimated lifetime owners: 1.2k
  • 87% positive across 31 reviews · 13.0 reviews/month

Why it's flagged

  • No developer announcement on record, ever

Analyst notes (AI-assisted)

Note written 2026-09-16; the live figures above take precedence over any numbers in it.

Bloodless Heart is an indie incremental clicker with a vampire-themed narrative and progression systems.

This title shows early-stage promise with solid positive sentiment (87%) and modest residual revenue, but suffers from acute design friction that has arrested its growth. The player base is micro-scale (peak 4 concurrent in 30d) and the game has seen zero discounting, suggesting either a launch hold or indifference to price leverage. Acquisition could be justified only if the developer is willing to iterate on core loop friction; revival is the likelier angle if the IP or narrative has latent appeal. Most realistic play: revival.

  • Risk: Players cite missing hold-to-click and insufficient automation, forcing reliance on external tools; core interaction model needs rework before growth is possible.
  • Risk: Incremental games are highly competitive and congested on Steam; micro-scale concurrent numbers suggest the title has lost discovery momentum despite positive reviews.
  • Risk: Slow unlocks and early useless features (teeth) create abandonment friction; narrative appeal alone has not sustained engagement.

This case as Markdown · Estimates carry ±30-50% error per title.