Beghost
vidboy · 2026 · $2.99 · Action · deal grade B
Measured on 2026-09-24 04:14 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $779 to $1.2k per month
- Opportunity: $1.3k per month at x1.30 dormancy
- Estimated lifetime owners: 3.5k
- 100% positive across 94 reviews · 38.9 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-01; the live figures above take precedence over any numbers in it.
Beghost is a pixel-art narrative adventure that blends Zelda-like exploration with dense character-driven storytelling and multiple endings.
This title sits in a rare sweet spot: a completed, profitable indie game generating solid residual revenue with near-perfect sentiment and deep player engagement despite microscopic visibility. The 4-12 hour playtime, story-first design, and emotional resonance suggest it appeals to a dedicated niche willing to finish multiple playthroughs. For a small publisher or platform curator, the low acquisition cost and proven quality-to-price ratio make it a no-risk catalog add; for a revival-focused studio, the foundation is sound and the community is asking for modest, achievable expansions rather than overhauls. Most realistic play: acquisition.
- Risk: Current player count and review volume suggest the game has plateaued and will continue to generate only modest residuals without active marketing or content refresh.
- Risk: Single-developer title with no recent studio posts; knowledge transfer and ongoing maintenance could be friction points if the creator is unavailable.
- Risk: Strong narrative focus means any sequel or expansion must match or exceed the emotional bar set by the original, which is a high bar given player passion.
This case as Markdown · Estimates carry ±30-50% error per title.