BURNED HORIZONS
BURNED HORIZONS STUDIO · 2026 · $44.99 · Indie · deal grade A
Measured on 2026-09-24 07:47 UTC, 20 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $3.9k to $5.8k per month
- Opportunity: $6.3k per month at x1.30 dormancy
- Estimated lifetime owners: 1.2k
- 66% positive across 70 reviews · 12.9 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- 57% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 2 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-31; the live figures above take precedence over any numbers in it.
A modern-day tactical squad combat game in early access, styled after XCOM but with real-world military factions and a sparse, unguided mission structure.
Burned Horizons occupies an unusual early-access position: it has attracted a small but engaged core audience willing to fund development despite a high entry price, yet suffers from severe messaging and community-relations problems that are actively repelling mainstream players. The game sits at the intersection of a genuine design niche (modern-day tactical combat without base management) and serious execution risks (incomplete systems, opaque development roadmap, developer conduct concerns). For a revival or publishing partner, the opportunity hinges on whether the core design is salvageable and whether new leadership can rebuild trust; acquisition of the IP alone carries significant reputational and technical debt. Most realistic play: revival.
- Risk: Pricing ($45 USD in early access, planned $60 at launch) is widely perceived as indefensible for the current content volume; price-sensitivity complaints dominate review discourse and likely suppress conversion rate.
- Risk: Players report frequent crashes, broken UI, incomplete combat systems, and discrepancies between store footage and actual visuals; the development foundation appears unstable.
- Risk: Community moderation and developer communication are cited as hostile; reports of forum bans for price criticism and allegations of inappropriate conduct create PR liability regardless of factual accuracy.
- Risk: Development velocity is opaque; with a single map, no progression systems, and only one studio title to date, shipping a full release on a $60 timeline seems unrealistic, risking further erosion of goodwill.
This case as Markdown · Estimates carry ±30-50% error per title.