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Battle Of The Abyss

1029studio · 2025 · $4.99 · Casual · deal grade B

Measured on 2026-09-24 06:40 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $506 to $759 per month
  • Opportunity: $1.0k per month at x1.60 dormancy
  • Estimated lifetime owners: 1.3k
  • 94% positive across 36 reviews · 15.1 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Store page localized in only 4 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

A casual idle clicker set in an underwater dungeon, released in early 2024 by Chinese indie studio 1029studio.

Battle of the Abyss has accumulated modest lifetime revenue with a strong review score (94% positive), but shows no active player base, zero promotional momentum, and a median session under 10 minutes. The high proportion of Chinese reviews and the studio's silence since launch suggest either regional market focus or post-launch abandonment. For a buyer: acquiring dormant casual IP at negligible sunk cost may make sense only if the intent is to resurrect via localization, price recalibration, or bundling; for a publisher seeking to deploy capital on live-game revival, the risk-reward is unfavorable unless there's conviction about untapped regional demand. Most realistic play: watch.

  • Risk: No concurrent players and no discount history despite low price point signals the title has not found product-market fit outside its initial Chinese release window.
  • Risk: Median play session of ~10 minutes and player feedback highlighting shallow mechanics and deceptive item count suggest limited replay value or engagement depth.
  • Risk: Developer communication has ceased post-launch; no posts or build updates in recorded history, raising questions about studio capacity to support or iterate.

This case as Markdown · Estimates carry ±30-50% error per title.