ResidualPlaybeta Open the radar

The Big Hollow: 1982

Krams Design · 2026 · $6.99 · Adventure · deal grade B

Measured on 2026-09-24 07:10 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $259 to $389 per month
  • Opportunity: $422 per month at x1.30 dormancy
  • Estimated lifetime owners: 1.4k
  • 81% positive across 43 reviews · 5.5 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-20; the live figures above take precedence over any numbers in it.

The Big Hollow: 1982 is a narrative adventure game set in a 1982 mystery, developed by Krams Design and published by DANGEN Entertainment.

This is a micro-scale, single-developer title with healthy review sentiment (81% positive) and modest but steady residual revenue of around $324/mo. The community clearly values its price-to-playtime ratio and production craft, but voices frustration with linear narrative design and interface friction. A natural fit for small-press revivals, localization expansion, or licensing to mobile platforms, rather than acquisition. The developer remains active and the game continues to generate positive new reviews at a modest pace. Most realistic play: revival.

  • Risk: Micro player base (1-2 concurrent) and no discount history in 12 months suggests limited marketing velocity or price elasticity testing.
  • Risk: Single-language release (100% localization gap) and absence of cards, cloud save, or workshop support may limit discoverability and engagement on Steam.
  • Risk: Linear, branching-narrative design conflicts with player appetite for exploration freedom, as evidenced by review feedback on case fact access.

This case as Markdown · Estimates carry ±30-50% error per title.