ResidualPlaybeta Open the radar

Press X to Not Die

All Seeing Eye Games · 2017 · $2.99 · Action · deal grade B

Measured on 2026-10-05 10:51 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $242 to $362 per month
  • Opportunity: $408 per month at x1.35 dormancy
  • Estimated lifetime owners: 202.0k
  • 90% positive across 4103 reviews · 18.8 reviews/month

Why it's flagged

  • Developer silent for 14 months
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

A short, humorous FMV action game built around quick-time events and branching choices, released in 2017 by All Seeing Eye Games.

Press X to Not Die has quietly sustained a devoted but small audience for seven years, posting ~$300/mo in residuals on a $2.99 price tag and a lifetime base of roughly 200k units. The title's cult appeal, high review sentiment (90%), and consistent discount activity (10 promotions in 12 months) suggest durable niche demand rather than decay. For a small publisher or revival-minded studio, the low barrier to acquisition plus potential for a sequel or spiritual follow-up (players explicitly request it) makes this a low-risk catalog add; for the original team, the metrics argue for a lightweight live ops pass or bundling strategy rather than full sunset. Most realistic play: acquisition.

  • Risk: FMV and quick-time-event mechanics have narrowed appeal; audience skews toward novelty seekers rather than committed players (median playtime 1.8 hours, peak 30d concurrent is single digits).
  • Risk: Developer studio is in fading status and has gone 13 months without a public communication; revival or sequel depends entirely on new stewardship.
  • Risk: Cloud save is absent and workshop integration never shipped; low technical debt but also limited platform integration to defend against newer releases.

This case as Markdown · Estimates carry ±30-50% error per title.