ResidualPlaybeta Open the radar

Nice City

聂宇星 · 2026 · $10.99 · Action · deal grade D

Measured on 2026-10-01 22:09 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $352 to $528 per month
  • Opportunity: $440 per month at x1.00 dormancy
  • Estimated lifetime owners: 5.0k
  • 68% positive across 132 reviews · 4.8 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

Nice City is a GTA-like action game set in a large open world, built by a solo Chinese developer and published in 2026.

Nice City shows modest but persistent residual traction: solid four-figure monthly revenue on a tiny active player base suggests strong word-of-mouth or regional appeal despite technical friction. The game's core gameplay loop and city design earned genuine interest (68% positive), but optimization and stability issues soured early adopters and appear to have halted organic growth. This is not a revival candidate but a cautious acquisition target only if the buyer can identify and fix the underlying technical debt that prevented scale; otherwise, it remains a curiosity with durable, low-effort revenue. Most realistic play: watch.

  • Risk: Multiple reports of optimization failures on recommended hardware and UI crashes suggest significant unresolved engine or memory management issues.
  • Risk: Zero discount activity in 48 months combined with single-developer status and no recent studio growth signals a team without bandwidth to address technical debt.
  • Risk: Median playtime of 2.5 hours and current 0 active players indicate the game fails to retain new purchasers despite positive sentiment in reviews.

This case as Markdown · Estimates carry ±30-50% error per title.