ResidualPlaybeta Open the radar

Scars of Summer: After

Shinachiku-castella · 2025 · $14.99 · Adventure · deal grade B

Measured on 2026-09-29 14:57 UTC, 6 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $289 to $434 per month
  • Opportunity: $579 per month at x1.60 dormancy
  • Estimated lifetime owners: 4.0k
  • 92% positive across 139 reviews · 2.9 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio inactive: no public activity across 3 tracked titles
  • Store page localized in only 3 language(s)
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-05; the live figures above take precedence over any numbers in it.

A narrative-driven adventure sequel from Kagura Games set in a post-conflict landscape, released in early 2025.

Scars of Summer: After sits in an unusual niche: a quiet indie title with strong review sentiment (91.8% positive) and modest but stable residual revenue, yet minimal player churn and zero promotional activity since launch. The game appeals primarily to a small, loyal audience (median 9 hours, 50% still-playing rate) and draws outsized engagement from Chinese-language readers, suggesting untapped regional marketing potential. For a publisher seeking catalog depth or a developer wanting to revive a dormant property, this represents low-risk acquisition with modest upside; the real question is whether regional localization or a discount campaign could unlock sleeping demand. Most realistic play: publishing.

  • Risk: Current player base is minimal; no discount history or community engagement posts in the past year limits visibility and growth signals.
  • Risk: Developer studio status is marked inactive, creating uncertainty around post-sale support and maintenance obligations.

This case as Markdown · Estimates carry ±30-50% error per title.