ResidualPlaybeta Open the radar

I'm Making a Monster

zorkie studios · 2026 · $7.98 · Casual · deal grade B

Measured on 2026-09-24 04:06 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.4k to $2.1k per month
  • Opportunity: $2.3k per month at x1.30 dormancy
  • Estimated lifetime owners: 2.2k
  • 75% positive across 60 reviews · 26.1 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

A short narrative game about grief and coping where player choices shape whether the protagonist descends into isolation or seeks community support.

I'm Making a Monster shows promising structural bones: a narrative experience with strong art direction, genuine player engagement on the emotional register, and a lean scope that suggests low ongoing support burden. The core complaint is duration-to-price mismatch (15-30 minutes of play for $7.98), not game design failure. For a publisher seeking a quiet catalog title with positive sentiment and a clear expansion hook (longer routes, consequence depth, post-game content), this represents solid residual revenue at minimal risk. The dormant player count and lack of discount history suggest untapped marketing potential rather than market rejection. Most realistic play: publishing.

  • Risk: Micro-experience pricing perception: players consistently cite shortness as the primary friction point, not narrative quality, which may cap organic discovery and word-of-mouth growth.
  • Risk: Single-language release and lack of localization (7.3% gap to French speakers in key market) leaves addressable audience on the table.
  • Risk: Zero discount promotions in 12 months and no ITAD tracking suggest either intentional price hold or absence of platform strategy; clarify publisher appetite for promotional campaigns before acquisition.

This case as Markdown · Estimates carry ±30-50% error per title.