ResidualPlaybeta Open the radar

Samorost 2

Amanita Design · 2009 · $4.99 · Adventure · deal grade D

Measured on 2026-10-02 03:08 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $430 to $645 per month
  • Opportunity: $538 per month at x1.00 dormancy
  • Estimated lifetime owners: 185.0k
  • 87% positive across 2954 reviews · 20.1 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Studio active elsewhere (9 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2009 point-and-click adventure by Amanita Design where a space gnome solves wordless environmental puzzles to rescue his dog from aliens.

Samorost 2 is a quiet catalog asset with surprising durability: 182k lifetime units, 87% positive sentiment, and $773/mo residual revenue despite zero active marketing. The 1-hour runtime and silent-narrative design remain niche but defensible for players seeking experimental, art-driven experiences. For Amanita Design itself, this represents a stable catalogue title; for external buyers, the game is too small and too old to justify acquisition alone, but worth monitoring as part of a broader indie adventure portfolio. Most realistic play: watch.

  • Risk: 1-hour playtime and non-interactive narrative appeal severely limit addressable audience; genre has flooded since 2009.
  • Risk: 15-year-old codebase; platform-specific issues reported (game-mode interaction breaking) suggest aging engine and potential fragility on newer OS versions.
  • Risk: Developer (Amanita Design) is still active and owns IP; any third-party deal would require licensing rather than acquisition.

This case as Markdown · Estimates carry ±30-50% error per title.