Killing Room
Alda Games · 2016 · $14.99 · Action · deal grade B
Measured on 2026-10-02 03:49 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $196 to $294 per month
- Opportunity: $393 per month at x1.60 dormancy
- Estimated lifetime owners: 82.1k
- 69% positive across 1451 reviews · 3.0 reviews/month
Why it's flagged
- Developer silent for 8.9 years
- Studio inactive: no public activity across 2 tracked titles
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-17; the live figures above take precedence over any numbers in it.
Killing Room is a 2016 action game marketed as a streamer-interactive title, now dormant with no active development or discount activity.
Killing Room shows modest lifetime accumulation and a stabilized but tiny residual stream, making it a poor acquisition target on its own. The core risk is fatal: the game's primary advertised feature (streamer-audience interactivity via online services) is documented as defunct by players, and the developer has been inactive for nearly two years. Revival is theoretically possible only if a publisher is willing to rebuild backend infrastructure and re-market to a cold audience; the current owners appear to have abandoned the live-service premise entirely. Most realistic play: watch.
- Risk: Online backend for streamer-audience interaction is confirmed offline; rebuilding or decommissioning this would require engineering investment and revised marketing.
- Risk: Core feature loss has permanently damaged player trust and review credibility in the storefront.
- Risk: Extremely low current concurrency (7 players in last 30 days) and median playtime under 2 hours signal minimal reengagement potential.
- Risk: Developer studio status is inactive; no posts in past 106+ months; acquisition would include no ongoing support pipeline.
This case as Markdown · Estimates carry ±30-50% error per title.