Super Meat Boy
Team Meat · 2010 · $14.99 · Indie · deal grade A
Measured on 2026-09-24 10:33 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $16.5k to $24.7k per month
- Opportunity: $39.2k per month at x1.90 dormancy
- Estimated lifetime owners: 2.2M
- 94% positive across 39201 reviews · 256.0 reviews/month
Why it's flagged
- Developer silent for 2.6 years
- Studio quiet across its whole catalog
- Store page localized in only 2 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-27; the live figures above take precedence over any numbers in it.
A 2010 precision platformer by Team Meat that distills the genre to its essence: tight controls, perfect difficulty curve, and instant respawns.
Super Meat Boy remains a quiet cash engine despite 14 years on Steam, generating solid four-figure monthly residuals with nearly 95% positive sentiment and a devoted, still-active community. The title is a prime catalog anchor for any publisher seeking evergreen indie IP with proven staying power, strong regional demand (especially in Indonesia, Russia, China), and minimal ongoing development needs. The main constraint is that Team Meat remains semi-dormant: no major studio posts in nearly 30 months, and a fading status suggests ownership may be open to partnership or full assignment. Most realistic play: acquisition.
- Risk: 14-year-old codebase on aging Flash-era architecture; forward ports to new platforms (Switch, current-gen console updates) would require active development investment.
- Risk: Extreme difficulty curve remains a ceiling: the game is positioned as 'hard as nails,' which limits addressable audience and may discourage casual discoverability.
- Risk: Studio status shows 'fading' with only two titles to portfolio; no clear successor IP or active IP pipeline if Team Meat is the acquisition target.
This case as Markdown · Estimates carry ±30-50% error per title.