The Ramen Shop
samuel · 2026 · $4.99 · Action · deal grade B
Measured on 2026-09-24 03:14 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $226 to $339 per month
- Opportunity: $367 per month at x1.30 dormancy
- Estimated lifetime owners: 3.2k
- 78% positive across 82 reviews · 6.7 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-08; the live figures above take precedence over any numbers in it.
A solo-developer horror-simulator about running a ramen shop, with minimal gameplay and jump-scare design.
The Ramen Shop sits in a niche position: modest lifetime revenue, solid community sentiment (77% positive), and steady monthly residuals in the mid-range despite minimal active players. The game's chief appeal lies in its indie credibility and completed, playable state rather than its commercial scale. For a publisher seeking a small, low-maintenance catalog title or a studio exploring atmosphere-over-mechanics horror, the low risk and established review base offer a legitimate entry point, provided expectations around player acquisition and ongoing engagement remain calibrated to a quiet, long-tail audience. Most realistic play: watch.
- Risk: Peak concurrent players hover at single digits; any revival campaign would need to demonstrate differentiation within an oversaturated indie horror segment.
- Risk: Sole developer with one studio title on record; sustainability of updates, bug fixes, or platform-compatibility changes depends entirely on samuel's availability.
- Risk: Median session length of 1.5 hours and review mentions of tedium suggest high drop-off; retention mechanics appear weak.
This case as Markdown · Estimates carry ±30-50% error per title.