Stronghold 2: Steam Edition
Firefly Studios · 2017 · $24.99 · Simulation · deal grade B
Measured on 2026-10-02 16:36 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.5k to $3.7k per month
- Opportunity: $4.1k per month at x1.35 dormancy
- Estimated lifetime owners: 269.0k
- 89% positive across 5781 reviews · 22.9 reviews/month
Why it's flagged
- Developer silent for 14 months
- Studio active elsewhere (10 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Stronghold 2: Steam Edition is a 2005 castle-building and real-time strategy sim where players manage medieval fiefdoms, balance peasant morale, and defend against sieges.
This title remains quietly profitable with solid two-figure monthly residuals and a persistently engaged core (median 35 hours, 88% positive sentiment). The community openly compares it favorably to Stronghold 3 and 4, suggesting the franchise has drifted from what players valued in this entry. For a strategic publisher, the opportunity lies in either: light ongoing maintenance to sustain the existing revenue stream, or licensing the IP back to Firefly Studios for a proper spiritual successor that captures what made SH2 click. The game's age (9.6 months since last build) and developer silence (12+ months) suggest the title may be in quiet mode rather than active development. Most realistic play: publishing.
- Risk: Franchise sequels (SH3 and SH4) are reportedly weaker; players prefer SH2, which may indicate the IP's broader appeal is narrowing or the series has lost design coherence.
- Risk: Controls are flagged as glitchy in reviews; combat AI is consistently criticized as 'abysmally dumb', suggesting QA gaps that grew stale over the title's lifecycle.
- Risk: Difficulty balance is polarized: peaceful mode fans coexist with players who find combat missions too punishing, making balance adjustments risky for retention.
This case as Markdown · Estimates carry ±30-50% error per title.