ResidualPlaybeta Open the radar

Sorcery! Parts 1 and 2

inkle Ltd · 2016 · $12.99 · Adventure · deal grade B

Measured on 2026-10-05 15:03 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $128 to $193 per month
  • Opportunity: $305 per month at x1.90 dormancy
  • Estimated lifetime owners: 38.0k
  • 88% positive across 762 reviews · 2.3 reviews/month

Why it's flagged

  • Developer silent for 6.5 years
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-22; the live figures above take precedence over any numbers in it.

A text-based fantasy adventure blending interactive fiction with tactical decision-making, built on Steve Jackson's tabletop IP.

Sorcery! Parts 1 and 2 sits in a quiet pocket of the catalog: strong community sentiment (88% positive), proven lifetime performance (mid-sized audience, solid lifetime residuals), and zero promotional activity in the past year despite elastic demand. The title is a licensed adaptation from an operating indie studio with a clean six-title portfolio. For a publisher or larger indie, the angle is not acquisition of the game itself (IP rights likely revert or split with Jackson), but rather a revival partnership: selective discounting, translation expansion (currently English-only despite Russian, Chinese, Spanish player bases), and cross-marketing with Sorcery! 3 and 4 to rebuild visibility. Community is sparse but loyal; the game earns steady four-figure monthly residuals with minimal overhead. Most realistic play: publishing.

  • Risk: Game is based on Steve Jackson's Fighting Fantasy IP; rights to the original books and ongoing franchise rest with Jackson, limiting standalone acquisition or merchandising leverage.
  • Risk: Interactive fiction and text-adventure genres remain niche; peak concurrent players sit in single digits, suggesting ceiling on revival upside without category-level momentum.
  • Risk: No achievements, trading cards, cloud save, or workshop support; minimal community tooling may limit organic engagement growth.

This case as Markdown · Estimates carry ±30-50% error per title.