Everfall: Idle Dungeon RPG
GameDevJoey · 2025 · $4.99 · Casual · deal grade B
Measured on 2026-09-24 06:50 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $972 to $1.5k per month
- Opportunity: $1.6k per month at x1.30 dormancy
- Estimated lifetime owners: 1.2k
- 32% positive across 31 reviews · 29.0 reviews/month
Why it's flagged
- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-02; the live figures above take precedence over any numbers in it.
An idle RPG dungeon crawler with party management and loot progression that launched in early 2025 with critical save-file corruption issues.
Everfall has a functional core loop (players note addictive Diablo-like progression) and generates solid residual monthly revenue despite a catastrophic launch. The persistent save corruption and developer's stated withdrawal from active support make this a pure salvage play: a prospective buyer would inherit a small but resilient player base (median session length of 10.8 hours suggests real engagement) alongside crippling technical debt. Revival only makes sense if a new studio can isolate and fix the save system in weeks; acquisition of the IP itself is viable only if the codebase can be audited quickly. Most realistic play: acquisition.
- Risk: Save-file corruption is the dominant complaint across 18 of 30 reviews; multiple players report data loss after session close or game restart, suggesting a fundamental serialization flaw that original developer stated they cannot fix.
- Risk: Original developer appears to have withdrawn active support within one week of launch (December 8, 2024); community reports developer banned forum critics and announced no further work, though studio status records show as 'operating'.
- Risk: Only 32% positive review rate and zero current players (despite $1.2k/mo residual revenue suggests chart tracking lags actual churn); mainstream awareness is near zero with single-language localization.
This case as Markdown · Estimates carry ±30-50% error per title.