ResidualPlaybeta Open the radar

SENRAN KAGURA SHINOVI VERSUS

Tamsoft · 2016 · $19.99 · Action · deal grade B

Measured on 2026-09-26 01:29 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $460 to $690 per month
  • Opportunity: $1.1k per month at x1.90 dormancy
  • Estimated lifetime owners: 230.0k
  • 95% positive across 3970 reviews · 5.4 reviews/month

Why it's flagged

  • Developer silent for 4.2 years
  • Studio active elsewhere (9 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-23; the live figures above take precedence over any numbers in it.

A 2016 action brawler set in a ninja academy with character-driven storytelling and devoted fan base.

SENRAN KAGURA SHINOVI VERSUS maintains steady residual revenue of $863/mo on a $20 price point with 94.6% positive sentiment and a 36% still-playing ratio, unusual for an eight-year-old action title. The franchise has survived publisher transitions and platform shifts, indicating resilient IP value. However, the developer has been silent for four years, making this more of a quiet catalog performer than an active opportunity unless revival or licensing is the target. Most realistic play: watch.

  • Risk: Zero developer posts in 49 months suggests the title is in pure maintenance mode with no planned updates or sequel communication.
  • Risk: Genre and IP positioning rely heavily on visual character design that may face platform policy shifts or regional market volatility.
  • Risk: 49-month gap since last build update raises technical debt risk on newer OS versions or anti-cheat compliance.

This case as Markdown · Estimates carry ±30-50% error per title.