TY the Tasmanian Tiger 2
Krome Studios · 2017 · $14.99 · Action · deal grade B
Measured on 2026-09-23 17:09 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $247 to $370 per month
- Opportunity: $493 per month at x1.60 dormancy
- Estimated lifetime owners: 42.3k
- 95% positive across 804 reviews · 3.8 reviews/month
Why it's flagged
- Developer silent for 3.7 years
- Studio inactive: no public activity across 4 tracked titles
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-14; the live figures above take precedence over any numbers in it.
TY the Tasmanian Tiger 2 is a 2017 3D action-platformer that expands the franchise into open-world structure with boomerang combat, collectibles, and hub-based missions.
A dormant mid-tier catalog title with exceptionally strong player satisfaction (94.5% positive, 96% recent sentiment) and steady residual revenue despite zero promotion in 43+ months. The game occupies a niche in the collectathon-platformer revival market that has demonstrated commercial legs elsewhere (A Hat in Time, Psychonauts 2). Community enthusiasm is genuine if thin. Best suited for a publisher seeking to expand a platformer IP portfolio or a studio evaluating low-risk catalog acquisition with minimal ongoing cost. Most realistic play: publishing.
- Risk: Peak player concurrency is minimal (18 in last 30 days); genre audience skews nostalgia-driven and niche, limiting upside from marketing spend.
- Risk: Developer status is inactive; no patches or live support in 43+ months raises maintenance and platform compatibility risk long-term.
- Risk: No discount promotions run in the last year suggests either licensing constraints, rights uncertainty, or publisher disengagement; clarify before acquisition.
This case as Markdown · Estimates carry ±30-50% error per title.