ResidualPlaybeta Open the radar

70s-style Robot Anime Geppy-X

Implicit Conversions · 2026 · $39.99 · Action · deal grade A

Measured on 2026-09-21 17:13 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $5.9k to $8.9k per month
  • Opportunity: $11.8k per month at x1.60 dormancy
  • Estimated lifetime owners: 2.1k
  • 95% positive across 59 reviews · 22.0 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Last build shipped 4 months ago

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2026 remaster of a classic 70s mecha shoot-em-up with loving presentation, strong anime authenticity, and solid mechanics wrapped in nostalgic camp.

Geppy-X occupies a rare niche: a passion project remaster of obscure IP with genuine fan devotion and exceptional review sentiment, earning steady mid-range monthly residuals despite minimal marketing footprint. The title has found its core audience (retro mecha enthusiasts, shmup fans, anime historians) and is holding them; opportunity lies in expanding reach through licensing partnerships, strategic regional marketing, or bundling rather than major content overhauls. Best suited for a publisher seeking low-risk catalog depth or a developer looking to license the IP for anthology collections or merchandise. Most realistic play: publishing.

  • Risk: Niche genre and IP recognition; mainstream appeal is inherently capped even with marketing investment.
  • Risk: Current player counts are minimal; multiplayer or live-service features absent and not feasible for this genre, leaving revival ceiling relatively low.
  • Risk: No discount promotions run in 12 months suggests either strategic pricing hold or publisher bandwidth constraints; clarify go-to-market strategy before acquisition.

This case as Markdown · Estimates carry ±30-50% error per title.