ResidualPlaybeta Open the radar

Valentine's Day 💘

TheBigO Games · 2026 · $5.99 · Action · deal grade B

Measured on 2026-09-13 14:41 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $416 to $623 per month
  • Opportunity: $675 per month at x1.30 dormancy
  • Estimated lifetime owners: 1.0k
  • 97% positive across 29 reviews · 10.3 reviews/month

Why it's flagged

  • Developer active, last post 7 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last build shipped 9 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-14; the live figures above take precedence over any numbers in it.

A short-form action title released in early 2026 by TheBigO Games under the EroBits label, currently earning solid three-figure monthly residuals despite minimal active play.

Valentine's Day sits in an odd position: it maintains a 96% positive review ratio and generates steady review flow (10/mo average), yet shows zero current players and median session length under 25 minutes. The game appears to be a remake or spiritual successor to an earlier TheBigO title. For a publisher seeking catalog depth in niche action, the low acquisition surface (lifetime net under $2K, modest active base) and strong sentiment could justify a low-friction revival push, though the core loop's brevity and current dormancy suggest limited upside without meaningful content expansion. Most realistic play: publishing.

  • Risk: Zero players now and zero peak in last 30 days indicates the title has completely stalled; even with strong review sentiment, reactivating a dead playerbase from this depth requires external marketing spend.
  • Risk: Last developer post was ~7 months ago; no patch or engagement signal for similar duration suggests the build may be aging without active support.
  • Risk: Median playtime of 0.39 hours suggests the game is either a speed-run experience, a demo, or misaligned with player expectations for content volume; reviews confirm 'too short' is a live complaint.

This case as Markdown · Estimates carry ±30-50% error per title.