ResidualPlaybeta Open the radar

Mimicry!

Wayward Skies Studio · 2026 · $9.99 · Action · deal grade B

Measured on 2026-09-24 06:21 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.3k to $2.0k per month
  • Opportunity: $2.1k per month at x1.30 dormancy
  • Estimated lifetime owners: 1.8k
  • 98% positive across 53 reviews · 19.5 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Mimicry is a asymmetrical prop-hunt hide-and-seek game where cutesy shapeshifters evade flame-wielding exterminators across dynamic maps with proximity chat and combo-able abilities.

This debut from Wayward Skies Studio is a quietly strong social multiplayer title with exceptional player satisfaction (98% positive, 33 reviews/month) and steady residual income, despite microscopic concurrent player counts. The game is purpose-built for friend groups and Discord communities rather than matchmaking strangers, which explains the low peak player base but also positions it as a recession-resistant party game with low churn. For publishers or acquirers seeking catalog depth in the social-multiplayer or couch-gaming space, Mimicry offers proven design DNA and a passionate if small core; for revival specialists, lifting the matchmaking friction could unlock broader appeal. Most realistic play: revival.

  • Risk: Dependency on coordinated friend groups and external lobby code sharing severely restricts organic new-player acquisition and ceiling on concurrent players; the game cannot survive on randoms alone.
  • Risk: Prop-hunt is a niche subgenre with no mainstream tail; growth is capped unless the studio or buyer invests in content marketing or influencer seeding.
  • Risk: Studio is one-title operation with minimal web presence and no disclosed post-launch content roadmap; product continuity and seasonal engagement depend entirely on team stability.

This case as Markdown · Estimates carry ±30-50% error per title.