ResidualPlaybeta Open the radar

Emily Wants To Play

Shawn Hitchcock · 2015 · $4.99 · Action · deal grade B

Measured on 2026-10-02 12:15 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $170 to $256 per month
  • Opportunity: $341 per month at x1.60 dormancy
  • Estimated lifetime owners: 134.0k
  • 78% positive across 2332 reviews · 7.9 reviews/month

Why it's flagged

  • Developer silent for 6.1 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 12 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-19; the live figures above take precedence over any numbers in it.

Emily Wants To Play is a 2015 indie survival-horror game where players evade supernatural entities until dawn in a tense, minimalist experience.

This title has quietly accumulated solid lifetime net residuals from a modest but engaged audience, with recent month averages in the low hundreds. The dormant developer and zero promotional activity in 12 months suggest the IP and catalog position are ripe for acquisition or a low-cost revival campaign targeting horror fans who discovered it post-launch or through organic word-of-mouth. The 78% positive sentiment and international review distribution (Korean and Russian segments notably strong) indicate latent appeal beyond its original English-speaking base. Most realistic play: acquisition.

  • Risk: Multiple player reports of crash bugs and lack of onboarding, suggesting the codebase may require stability work before re-launch.
  • Risk: Median playtime under 3 hours and 8% still-playing rate imply limited replay depth; revival depends on novelty or expanded scope rather than engaged live community.
  • Risk: Developer has been inactive for 72+ months with no recent studio output; acquisition would require clean IP transfer and possible code remediation.

This case as Markdown · Estimates carry ±30-50% error per title.