ResidualPlaybeta

Zombie Night Terror

NoClip · 2016 · $12.99 · Action · deal grade B

  • Estimated net residual revenue: $940 to $1.4k per month
  • Opportunity: $2.5k per month at x2.10 dormancy
  • Estimated lifetime owners: 217.4k
  • 93%% positive across 4004 reviews · 16.8 reviews/month

Why it's flagged

  • Developer silent for 6.6 years
  • Studio inactive: no public activity across 2 tracked titles
  • Last build shipped 3.7 years ago
  • Last discounted 1 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

A 2016 pixel-art strategy game where you command a zombie horde to destroy humanity instead of defending against it.

Zombie Night Terror has generated $607k lifetime on 217k units with a robust 93% positive rating and steady 1.2k/mo residual revenue, despite developer inactivity since mid-2023. The title occupies a genuine niche (reverse-tower-defense with horror comedy tone) and maintains organic player acquisition (17 reviews/mo average). This is not a blockbuster, but a profitable, profitable quiet catalog asset with room for modest marketing lift or a port campaign if publisher rights are clear. Most realistic play: publishing.

  • Risk: Low mainstream profile and lack of dev support since late 2023 means no bug fixes, platform updates, or content; player base may gradually age out without intervention.
  • Risk: High elasticity (1.74) indicates price sensitivity; sustained discounting may erode margins and train buyers to wait for sales.
  • Risk: Built in 2016 on legacy tech; compatibility with newer OS versions or storefronts (console ports, mobile) unconfirmed.

This case as Markdown · Estimates carry ±30-50%% error per title.