ResidualPlaybeta Open the radar

Zombie Night Terror

NoClip · 2016 · $12.99 · Action · deal grade B

Measured on 2026-10-02 23:06 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $653 to $979 per month
  • Opportunity: $1.3k per month at x1.60 dormancy
  • Estimated lifetime owners: 218.0k
  • 93% positive across 4015 reviews · 11.7 reviews/month

Why it's flagged

  • Developer silent for 6.7 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 0 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x1.9 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2016 real-time strategy game where you command a zombie horde to overrun human defenses, wrapped in retro pixel art and dark humor.

Zombie Night Terror sits in a quiet revenue pocket, pulling $874/mo residually with near-universal positive sentiment (97.9% recent) and a devoted core still logging 25+ hours median playtime. The game's distinctive reverse-apocalypse premise, strong workshop ecosystem (1,349 mods), and clean achievement/card implementation make it a low-maintenance catalog keeper; the strategic angle and modding culture also suggest potential for a quiet revival campaign or IP licensing if the developer's dormancy opens an opportunity to refresh marketing or port to console. Most realistic play: watch.

  • Risk: Developer studio status marked inactive; ownership and future update capacity unclear.
  • Risk: Niche strategy-horror audience limits mainstream growth; elasticity is high, suggesting sales are sensitive to discount frequency.
  • Risk: No developer communication for 79 months; engine or platform compatibility drift possible if left unpatched.

This case as Markdown · Estimates carry ±30-50% error per title.