ResidualPlaybeta Open the radar

S.T.A.L.K.E.R.: Call of Pripyat

GSC Game World · 2010 · $19.99 · Action · deal grade A

Measured on 2026-10-05 16:28 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.1k to $6.1k per month
  • Opportunity: $9.4k per month at x1.85 dormancy
  • Estimated lifetime owners: 1.9M
  • 96% positive across 31441 reviews · 47.5 reviews/month

Why it's flagged

  • Developer silent for 17 months
  • Studio active elsewhere (15 titles tracked), so this one may welcome a partner
  • No Steam discount in 1.8 years (deepest tracked: -75%)
  • Proven demand elasticity: x5.1 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

S.T.A.L.K.E.R.: Call of Pripyat is the 2010 conclusion to GSC Game World's original post-apocalyptic FPS trilogy, set in the Chernobyl Exclusion Zone.

This 14-year-old title commands solid four-figure monthly residuals with near-universal player approval (96% positive) and remains GSC's most-played legacy asset. The live figures above show stable, if modest, player counts and review velocity; the franchise's current momentum (S.T.A.L.K.E.R. 2 launched late 2024) creates a narrow window to refresh the original trilogy's catalog presence. Revival or publishing-tier polish could capture nostalgia-driven returning players and newcomers bridging into S2, though the title's age and mechanical conventions limit mainstream upside without substantial remake investment. Most realistic play: revival.

  • Risk: Engine and rendering pipeline are 14 years old; modern operating systems and GPU drivers introduce periodic stability friction, per player reports.
  • Risk: Franchise sequel now live; original trilogy faces cannibalization risk unless positioned as entry-level or curator's path rather than standalone draw.
  • Risk: Developer GSC Game World is operationally active but geopolitically constrained; any revival campaign must navigate publishing/support from external partner.

This case as Markdown · Estimates carry ±30-50% error per title.