ResidualPlaybeta Open the radar

Ghost of a Tale

SeithCG · 2018 · $19.99 · Action · deal grade B

Measured on 2026-09-26 00:47 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $2.2k per month at x1.60 dormancy
  • Estimated lifetime owners: 211.0k
  • 91% positive across 5327 reviews · 12.7 reviews/month

Why it's flagged

  • Developer silent for 5.9 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 3 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

A hand-drawn stealth adventure featuring a mouse protagonist, blending light puzzle-solving with non-violent infiltration mechanics across a whimsical medieval setting.

Ghost of a Tale remains quietly profitable at $2.3k/mo residual revenue on modest player counts (6 concurrent, peak 21/mo), suggesting strong per-player monetization and durable appeal among its 40% still-playing base. The 91% positive rating and player hunger for a sequel indicate franchise potential, but the solo-developer studio status and 90-month age present a narrow window for revival investment before IP ownership questions or sequel-stealing risk become acute. Most realistic path is publishing or IP acquisition to consolidate the franchise and reach lapsed players who completed the original. Most realistic play: acquisition.

  • Risk: Solo developer (SeithCG) lists studio as 'ghost' status with no posts in 70 months; successor rights, IP custody, and ability to support post-acquisition integration are unclear.
  • Risk: Persistent save-state bugs and control-binding friction flagged by recent players despite 90+ months post-launch suggest the codebase may require modernization before sequel or platform expansion.
  • Risk: Stealth genre saturation and niche appeal (action grade-B, 6 concurrent players) limit ceiling; sequel demand is vocal but sample-size small.

This case as Markdown · Estimates carry ±30-50% error per title.