ResidualPlaybeta Open the radar

Blue Wyrm

VERBAroots · 2026 · $3.99 · Action · deal grade B

Measured on 2026-09-24 05:40 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $738 to $1.1k per month
  • Opportunity: $1.8k per month at x1.90 dormancy
  • Estimated lifetime owners: 2.7k
  • 94% positive across 69 reviews · 27.6 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

Blue Wyrm is a compact first-person melee action game with psychedelic aesthetics and a 1-hour campaign, built on tight combat timing mechanics inspired by FromSoftware and early arena design.

VERBAroots has shipped a critically acclaimed micro-title (96% positive, 50 reviews) that punches above its weight in player satisfaction and artistic coherence. With $1.4k/mo residual revenue and zero promotional spend in 12 months, it sits dormant but not abandoned: the studio is operating, the game is complete (2.2 months old), and reviews cluster around 'short but perfectly formed' sentiment. The real opportunity is licensing the combat mechanics or IP for a larger successor, or publishing a modest expanded edition (DLC bundle, challenge packs, soundtrack release) to reactivate the small but devoted audience still discovering it. Most realistic play: revival.

  • Risk: Micro-title ceiling: median playtime 1.3 hours limits repeat engagement and word-of-mouth organically; peak 30d players were 2.
  • Risk: Players report inconsistent hitboxes on pink wyrms and arena-mode softlock bugs that haven't been patched in 12 months despite zero dev posts.
  • Risk: Studio operates only one title; capacity to execute expansion, sequel, or live-service add-ons unknown.

This case as Markdown · Estimates carry ±30-50% error per title.