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DEATH PENALTY

HACKJOB · 2026 · $11.99 · Adventure · deal grade A

Measured on 2026-09-18 00:00 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.9k to $4.4k per month
  • Opportunity: $6.9k per month at x1.90 dormancy
  • Estimated lifetime owners: 1.6k
  • 84% positive across 44 reviews · 36.4 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Last build shipped 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

A short-form psychological horror adventure with SCP-inspired atmosphere and Fear & Hunger-adjacent design, launching in 2026.

Death Penalty is a curiosity: brand-new (weeks old), already grade-A rated, with strong community enthusiasm despite minimal player count. The title shows real polish in art direction and sound design, and maintains solid engagement metrics for its stage. This is a watch case for early momentum and a potential acquisition target if the studio remains a one-title operation and the developer stays productive; the horror niche rewards focused vision, but the game's derivative positioning (SCP elements, Fear & Hunger echoes) limits ceiling without franchise development. Most realistic play: watch.

  • Risk: Derived aesthetic (SCP Foundation tropes, Fear & Hunger formula) may face creative-direction questions as it scales; derivative positioning risks saturation if horror-adjacent titles flood the niche.
  • Risk: Studio is single-title operation; long-term viability and follow-up capacity unknown.
  • Risk: Simplistic localization (1 language at launch, 28% Chinese gap) may limit early Asian runway despite positive reception sample.

This case as Markdown · Estimates carry ±30-50% error per title.