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CLANNAD Side Stories

VisualArts/Key · 2016 · $19.99 · Casual · deal grade B

Measured on 2026-10-01 19:46 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $236 to $354 per month
  • Opportunity: $487 per month at x1.65 dormancy
  • Estimated lifetime owners: 24.8k
  • 87% positive across 416 reviews · 2.7 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio quiet across its whole catalog
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-16; the live figures above take precedence over any numbers in it.

A visual novel side story collection set in the CLANNAD universe, released in 2016 with minimal localization and platform optimization.

CLANNAD Side Stories occupies a niche within a cult fanbase, generating steady low-volume residuals with high positive sentiment despite technical limitations. The title is licensed IP with a legacy player base weighted heavily toward Chinese and Russian markets, making it a watch candidate for publishers seeking catalog depth in visual novels rather than an acquisition target. Revival is viable only if licensing terms allow remastering; otherwise, the game's quiet steady state may persist indefinitely. Most realistic play: watch.

  • Risk: CLANNAD franchise rights held by Key/VisualArts; any platform changes, re-release, or localization updates require rights-holder approval and likely revenue share adjustment.
  • Risk: Zero achievements, trading cards, cloud save, or workshop support limit engagement hooks; players report minimal UI differentiation and inconsistent audio implementation.
  • Risk: Peak monthly player count is single digits; 67% localization gap (Simplified Chinese unserved) suggests regional licensing or translation barriers.

This case as Markdown · Estimates carry ±30-50% error per title.