ResidualPlaybeta Open the radar

HoloDungeon: Koyori vs HollowLive in Honsha Tower

VELUX STUDIO · 2026 · $12.99 · Indie · deal grade B

Measured on 2026-09-29 20:50 UTC, 6 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $340 to $510 per month
  • Opportunity: $766 per month at x1.80 dormancy
  • Estimated lifetime owners: 3.3k
  • 72% positive across 85 reviews · 3.9 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

A mystery dungeon roguelike featuring Koyori from hololive, currently in early access with a potion-crafting system and gear fusion mechanics.

HoloDungeon occupies a narrow but real niche: hololive fan engagement meets indie roguelike design. The game shows stable, if modest, residual revenue and a community that skews overwhelmingly Japanese (93% of reviews in Japanese). Acquisition would be a play for long-tail hololive IP monetization rather than a genre hit; revival or publishing deals make more sense than outright purchase, given the early-access status and micro-scale player base. Most realistic play: licensing.

  • Risk: Game relies on hololive talent IP (Koyori character); rights holder is hololive Production, and any expansion, porting, or commercial pivot requires their approval.
  • Risk: Current concurrent players are in single digits; the title is deeply niche and unlikely to attract mainstream attention even with polish.
  • Risk: Early access with no discount promotions in 48 months and developer activity sparse (last post ~1 month ago) suggests slow or uncertain development trajectory.

This case as Markdown · Estimates carry ±30-50% error per title.