Goetia
Sushee · 2016 · $14.99 · Adventure · deal grade B
Measured on 2026-10-05 14:56 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $144 to $216 per month
- Opportunity: $342 per month at x1.90 dormancy
- Estimated lifetime owners: 38.3k
- 77% positive across 790 reviews · 2.2 reviews/month
Why it's flagged
- Developer silent for 10.4 years
- Studio inactive: no public activity across 1 tracked titles
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-20; the live figures above take precedence over any numbers in it.
Goetia is a 2016 point-and-click adventure about a boy investigating his sister's mysterious death through supernatural puzzles and demon summoning.
This indie adventure sits in a quiet but stable residual state: solid mid-triple-digit monthly revenue from a devoted niche audience, modest review velocity, and zero active developer engagement since launch. The opportunity is narrow but real for a publisher seeking a backlist title with established infrastructure (achievements, cards, cloud save, international translations) that requires minimal support yet generates consistent cash flow. Best suited for a catalog buyer assembling a portfolio of dormant but profitable indie games, or a localization specialist addressing the 25% language gap, particularly Russian-speaking markets. Most realistic play: acquisition.
- Risk: Developer studio status is inactive (no posts in 124+ months); any engine updates, platform changes, or critical bugs would require external intervention or reconstruction.
- Risk: Player base is minimal and plateaued (4 peak in last 30 days); growth is unlikely without significant content or marketing refresh.
- Risk: Single-title studio with no ongoing output signals limited franchise potential or sequel opportunity.
This case as Markdown · Estimates carry ±30-50% error per title.