Choice of Life: Floors
Potata Company · 2026 · $5.99 · Adventure · deal grade C
Measured on 2026-09-24 07:51 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.2k to $1.8k per month
- Opportunity: $1.5k per month at x1.00 dormancy
- Estimated lifetime owners: 1.5k
- 87% positive across 47 reviews · 29.9 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 4 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-22; the live figures above take precedence over any numbers in it.
Choice-driven narrative adventure set in a Soviet-style apartment building, blending dark humor with visual storytelling and stat management.
Choice of Life: Floors is a quiet, high-engagement indie title with 94% positive sentiment, strong replay value from branching narrative, and solid monthly residual revenue ($1,506/mo mid estimate). The game is very new (launched ~5.5 weeks ago), still accruing reviews at 30/mo, and sits dormant in mainstream discovery despite niche appeal to narrative-adventure and Eastern-European-aesthetic audiences. The Russian-language strength (22 of 30 reviews) and cross-cultural design hint at untapped regional marketing and localization upside. For a small publisher or developer evaluating quiet earners with revival potential, this warrants monitoring through its first six months to assess whether the "dark, slightly depressing" tone can sustain engagement beyond initial launch novelty. Most realistic play: watch.
- Risk: Very early title (0.17 months post-launch); player retention and long-term demand remain unproven; 3-player peak in last 30 days suggests core audience is small and may not expand significantly.
- Risk: 100% of 'still playing' sample is artificially high at launch; churn curve over next 3-6 months will be critical to forecasting residual revenue stability.
- Risk: UI/stat clarity noted as a friction point by players; developer responsiveness and iteration speed will affect retention in the next update cycle.
This case as Markdown · Estimates carry ±30-50% error per title.