ResidualPlaybeta Open the radar

Project Highrise

SomaSim · 2016 · $19.99 · Simulation · deal grade B

Measured on 2026-09-24 10:52 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $969 to $1.4k per month
  • Opportunity: $1.9k per month at x1.60 dormancy
  • Estimated lifetime owners: 252.0k
  • 85% positive across 4823 reviews · 11.3 reviews/month

Why it's flagged

  • Developer silent for 5.1 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A vertical-building simulation where players design and manage skyscrapers, balancing tenant needs, revenue and infrastructure.

Project Highrise maintains steady residual revenue and a loyal core audience nearly a decade after launch, with strong positive sentiment and deep engagement from retained players. The title occupies a niche between casual builders and business sims, drawing explicit comparisons to SimTower nostalgia. For publishers seeking catalog depth in the simulation genre or a platform for cross-promotion to engaged management-game audiences, this represents a proven asset with low churn risk. The developer has gone quiet but the game remains mechanically sound and workshop-active. Most realistic play: acquisition.

  • Risk: Nearly 9 years post-launch; engine and codebase may require modernization for integration into larger publishing pipelines.
  • Risk: Mainstream audience awareness is limited; growth via marketing alone is constrained by genre saturation and niche positioning.
  • Risk: Developer has not posted in 5 years; long-term technical support or content updates would fall entirely to acquirer.

This case as Markdown · Estimates carry ±30-50% error per title.