ResidualPlaybeta

Project Highrise

SomaSim · 2016 · $19.99 · Simulation · deal grade B

  • Estimated net residual revenue: $1.2k to $1.8k per month
  • Opportunity: $3.1k per month at x2.10 dormancy
  • Estimated lifetime owners: 251.9k
  • 85%% positive across 4811 reviews · 13.7 reviews/month

Why it's flagged

  • Developer silent for 5.0 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last build shipped 7.7 years ago
  • Last discounted 1 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Project Highrise is a vertical-city building simulation where players design and manage skyscrapers balancing tenant satisfaction, revenue, and construction logistics.

This 2016 SomaSim title has quietly accumulated $1.08M lifetime revenue across 252k units with strong community satisfaction (85% positive), yet generates only $1.47k/mo residual despite minimal recent dev engagement. The franchise lacks active developer support (59.7 months since last post, studio status inactive), making it an acquisition candidate for a publisher seeking a profitable, low-maintenance catalog sim with proven long-tail appeal and Sim Tower nostalgia positioning. Most realistic play: acquisition.

  • Risk: 92+ months since build with no reported engine or OS compatibility updates; risk of degradation on newer hardware/OS versions without ongoing maintenance.
  • Risk: Genre saturation and player migration to free-to-play city builders; $19.99 price point with 1.4 price elasticity suggests moderate pricing sensitivity.
  • Risk: 19.4% key share indicates significant non-Steam revenue leakage; acquisition does not guarantee control of full catalog economics.

This case as Markdown · Estimates carry ±30-50%% error per title.