ResidualPlaybeta Open the radar

War of Rights

Campfire Games · 2018 · $29.99 · Action · deal grade A

Measured on 2026-09-24 10:42 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $11.1k to $16.7k per month
  • Opportunity: $18.1k per month at x1.30 dormancy
  • Estimated lifetime owners: 673.0k
  • 88% positive across 15113 reviews · 86.4 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

War of Rights is a large-scale, formation-based Civil War multiplayer tactical shooter emphasizing coordinated line combat over twitch gameplay.

War of Rights occupies a durable niche: 88% positive reviews, 44-hour median playtime, and solid four-figure monthly residuals despite modest concurrent counts and zero meaningful content updates in five years. The core appeal is authentic and structured team warfare with an engaged, if polarized, community. This is a consolidation target for a publisher willing to inherit moderation overhead and a small, volatile player base, or a publishing/revival play if the developer seeks fresh marketing or stability. Acquisition of the game alone makes sense only for a studio valuing IP ownership over immediate scale. Most realistic play: acquisition.

  • Risk: Review threads document persistent complaints about racist and bigoted player conduct; moderation and community guidelines are a material operational liability for any new owner.
  • Risk: Multiple reviews cite five years of stalled development, broken mechanics (bayonet prompts, officer balance), and engine-level bugs; technical debt appears significant relative to studio size.
  • Risk: Concurrent players hover at 200-700; revenue generation relies on a small, narrow player cohort with high churn risk if moderation or balance shifts.
  • Risk: Studio is a one-title operation; continuity and roadmap credibility depend entirely on the founder/lead.

This case as Markdown · Estimates carry ±30-50% error per title.