Foghorns Drown
Studio Laaya · 2026 · $9.99 · Indie · deal grade A
Measured on 2026-10-01 21:43 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.9k to $7.4k per month
- Opportunity: $8.0k per month at x1.30 dormancy
- Estimated lifetime owners: 6.2k
- 76% positive across 157 reviews · 73.6 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-28; the live figures above take precedence over any numbers in it.
A short atmospheric horror game about a ferryman managing a foghorn-operated lake crossing during strange supernatural events.
Foghorns Drown has carved out a small, devoted audience despite being actively undershopped and never discounted; its 76% positive score and low-volume monthly residuals suggest untapped potential in bundle packaging, regional localization (Russian gap is notable), or expansion as a narrative DLC for a larger horror franchise. The title's core strength, atmospheric craftsmanship, resonates with players who valued That Which Gave Chase and No One Lives Under the Lighthouse, but the gulf between demo expectations and ~1hr runtime has constrained word-of-mouth. A revival path exists if the studio is willing to expand scope or the IP is available for publishing-backed reissue. Most realistic play: revival.
- Risk: Median playtime of 1.6 hours and consistent player feedback on shortness versus price create a perception problem that pricing alone cannot solve; expansion or bundling is prerequisite to credibility lift.
- Risk: One review flags absence of controller support despite no other technical complaints; input accessibility gaps may exclude console-adjacent players.
- Risk: Developer is small (2 titles total) and silent for ~1.2 months; low developer post frequency suggests limited capacity to execute iterative updates or community engagement.
This case as Markdown · Estimates carry ±30-50% error per title.