ResidualPlaybeta Open the radar

Xuan-Yuan Sword: The Gate of Firmament

DOMO Studio · 2016 · $14.99 · RPG · deal grade B

Measured on 2026-10-02 18:26 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $161 to $242 per month
  • Opportunity: $322 per month at x1.60 dormancy
  • Estimated lifetime owners: 84.6k
  • 71% positive across 1560 reviews · 2.5 reviews/month

Why it's flagged

  • Developer silent for 7.6 years
  • Studio inactive: no public activity across 5 tracked titles
  • Store page localized in only 4 language(s)
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-20; the live figures above take precedence over any numbers in it.

A 2016 Taiwanese party-based RPG with real-time-with-pause combat and monster-collecting mechanics set in an East Asian mythological world.

Xuan-Yuan Sword: The Gate of Firmament sits in a quiet but stable revenue zone, pulling solid three-figure monthly residuals from a devoted core audience despite zero promotional activity in the past year and dormant developer relations. The title's unique blend of Pokémon-like creature collection and tactical combat appeals to a niche Asian-game enthusiast base; community sentiment is mixed but forgiving, with localization cited as the primary friction point. For a catalog buyer or regional publisher, this represents low-risk catalog ballast with latent upside if light localization polish or a modest seasonal campaign can nudge awareness among fans of obscure CRPGs. Most realistic play: acquisition.

  • Risk: Developer studio status is inactive; any engine updates, platform compatibility work, or bug fixes would require external support.
  • Risk: Extremely small concurrent player base and zero discount promotions in 12 months suggest the title has plateaued; growth ceiling is likely low without substantial content or marketing intervention.
  • Risk: English localization quality is a recurring complaint; fixing dialogue and UI text could be cost-effective but requires native speakers and cultural sensitivity.

This case as Markdown · Estimates carry ±30-50% error per title.